![]() ![]() ![]() It's easy to do this using notepad++, as seen here: Look for hkaSkeleton and delete everything that isn't the bone definitions. The only way to get the order is taking the 64bit skeleton, so you must take it from the XML. The bones have to be in a very specific order. ![]() We do this by starting with the 64bit skeleton.Īfter deciding what character you want to convert (found in MESHES/ACTORS), find it’s skeleton.hkx file in the CharacterAssets folder.ĭrag the skeleton.hkx in to HKXPackGUI and hit HKX XML We’ll be using HKXPackUi (located in the animation toolkit) to convert the animations in to FBX, but in order to do that, we need a 32bit skeleton.hkx file. Part 3: Converting 32bit animations to FBX.Mars - Starting this site and helping with this tutorial.īizz - Figuring out the process for making 32bit skeletons, writing this tutorial. ShadeAnimator - Fallout 4 Animation Kit, original guide for importing animations in to max
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